Build A Modular Weapon Firing System In Unreal Engine 5

DrZero

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Published 5/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 7.21 GB | Duration: 5h 51m


Build a modular FPS weapon system in UE5 Blueprints: firing, reloading, animations, inventory


What you'll learn
You'll understand all of the essential systems and editors within the Engine itself
Implement advanced player movement and Input
Design and implement a modular weapon system in Unreal Engine 5 using Blueprints that supports multiple weapon types (e.g., pistols, rifles, shotguns).
Integrate animations, effects, and sounds into your weapon systems to create a polished first-person shooter experience.
Apply best practices for reusable Blueprint architecture to keep your FPS systems clean, scalable, and easy to maintain or expand.
How to apply and integrate UI into all of your systems
Reusable interaction system

Requirements
Do you have a computer that can run Unreal Engine 4/5? Then at least technologically speaking you have everything that
No prior programming experience needed but if you have at least a little bit of experience with Unreal Engine, that helps

Description
This course will teach you how to create a fully modular weapon system for any type of game (but I will show it on a First person example) in Unreal Engine 5 using Blueprints-no coding required. You'll build systems for firing, reloading, and animation.We'll cover everything from an advanced movement system, through particle effects, weapon template, recoil, bullet magnetism all the way to procedural animations for your arms and cameraPerfect for indie developers, game design students, or Unreal Engine hobbyists. Inside you'll find a free 3D weapon pack which you can use in your own projects - commercial or personal.What exactly will I teach you to do in this course?Basic characterModular movement system with switching character values based on his movement state (walking, sprinting, etc)Interaction systemCrouching, sprintingWeaponWeapon template in which you can edit every aspect of the weaponWeapon inventory that is carried across levelsRecoilBullet spreadWeapon magnetism strength and rangeBullet penetrationAmmunition and reloading systemPickupsAimingAnimationsState machinesBlend spacesAnimation transitions Procedural animationsFXAll sorts of different effects and shaders for which I will provide everything that you would need that is not included in the base Unreal Engine (textures, meshes)Bullet impacts on different kinds of surfacesBullet trailMuzzle flashShell eject - different for every type of ammunitionBy the end, you'll have a working FPS weapon system that you can expand, customize, and plug into your own games.

Overview
Section 1: Introduction

Lecture 1 Introduction

Lecture 2 Download assets that we will be using during the course

Lecture 3 Importing and setting up the assets

Lecture 4 Setting up basic character, level lighting and project settings

Lecture 5 Player input and interaction system

Section 2: Weapon system

Lecture 6 Weapon inventory structure

Lecture 7 Weapon equip/switch

Lecture 8 Firing system

Lecture 9 Break: UI overhall

Lecture 10 Improved firing system: Bullet penetration and damage

Lecture 11 Finishing firing system: Bullet magnetism

Lecture 12 Recoil

Lecture 13 Reload

Lecture 14 Polish: Animations + additional movement options - Aiming, crouching, sprinting

Section 3: Visuals/Polish

Lecture 15 Basic animation system

Lecture 16 Animation system polish: Procedural animations

Lecture 17 VFX, Camera shake

Lecture 18 Final polish, shell ejections

Whether you're a beginner or intermediate, this course will teach you something

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